One limitation for colonies is the number of nearby squares which you can harvest resources from.They'll pay well for the first cargo of each, but after that, you don't get good prices, I found this really surprising given that they should have equipped all the braves in the settlement and then have a continued demand for further muskets/horses. The negotiation of goods with the native settlement seems a bit broken currently, and I found it really odd that a native nation that is at war with another nation doesn't cause them to suddenly want a whole bunch of muskets and horses.Bernat said: When you try to sell something you have a button that says “what you give it for that” You can offer for example 100 silver and the other nation replies with a price Or if you are trying to buy something and don’t have enough money then the AI reply “It's not possible”.Bernat said: Units died after losing combat which normally made any war very expensive.Bernat said: Teaching penalties and having to pay for each student, as opposed to how education works in FreeCol where you assign students to a teacher for a series of turns.The concept is interesting because the natives could abandon their settlements as a way of resolving Indian tension without war. Or (2) if you don't have good relations with these Indians then they declare war on you. (1) If you have good relations with this Indian civilization, then they can leave their settlement peacefully. Bernat said: When this zone of influence grows a lot, and you have an Indian settlement next to the colony, then two things can happen.This zone of influence can grow when the colony builds more bells □ Bernat said: In CIV4COL you have what we can call the "zone of influence" of a colony.Bernat said: In the diplomacy system, you could open the diplomacy window with a single click without needing scouts.Such as attaching a general to a soldier unit. Another interesting thing with Civ4Col is the ability to combine military units to get specific buffs.The beginning of games could also have the "select leaders" option, where each leader has a specific set of abilities, FreeCol does this currently, in a simpler model where it's just one ability, e.g.Rather than the currently much more simple 1v1 of an attacking unit vs a specific defending unit. When you attack a colony or settlement, you can reduce the overall defense % of that colony/settlement by a specific amount.I don't know how exactly you can earn these promotions and then apply them, just that there are a lot of different ones that give varying buffs/bonuses/abilities.
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